Over the Christmas break, I finally got out the Star Wars: Age of Rebellion Beginner Game and took its adventure on a solo play run. I love Star Wars. At the time, I was wrapping up a read of Stackpole’s X-Wing: Wedge’s Gamble. I also really like Genesys, having run a play-by-post in the Android…
Category: TTRPGs
Session 9-3-2025 – After-Action Report
It happened. The party died. For anyone curious about how that happened narratively, the party returned to the dungeon, lit torches, and beelined for where they encountered the Scarlet Minotaur before. No longer there, they continued checking the room, then opted to leave the room in the direction they could hear a faint breeze. Winding…
Session 8-11-25
This turned out a lot more storytelling than recap than I think I want to do in the future. I’ll probably look for something that’s a middle ground between bullet point notes about rolls and things that happen and this full-conversations approach. Still, I wrote it up to build out what’s happening, so it’d be…
Catch up to 8-11-25
My first couple of sessions had note-taking done on various pieces of paper with limited amounts of narration recorded. As I move to keeping all of my notes (both session recaps and world details) in Obsidian, I decided to do a catch up document that brings those notes into a starting point. While I’ll put…
First experiences in solo play
I’ve finally done the thing. I pushed through my concerns about a stigma of solo play that I had in my head, a stigma other would-be solo players I know share, and finally tried out solo play of an RPG. I’m glad I did. I’ve played or run D&D in a variety of formats. There’s…
Rolling a World
In a recent post, I made my first pass at World Map Generation Tables. Over the last day or two, I finally put in time to get out some paper and roll some dice. I figure I’ll document that process a little for anyone who’s unfamiliar with this method of random map generation. First thing,…
World Map Generation Tables
I love random/procedural map generation. Heck, I built some frameworks for roguelike dungeon generation as a means of learning new programming languages when I started college 20ish years ago. It’s great fun to let procedures and randomness decide what an area looks like and is populated with. There lots of ways to do this, but…
Spelljammer 2022 – Season Finale, Session 16, 2023-04-26
Night had come in the imperial citadel. The party made their way to the low quarter for Xerek’s meeting with whomever or whatever left the message on the wall. They found the Majestic Moth and the nearby alley they were told to go to. They spread out and found ways to be out of sight…
Spelljammer 2022 – Session 15, 2023-04-19
There would be no vacation for the party. The morning after they saved Toril by dooming Xaryxis, and claiming the Xaryxian throne for themselves, the party would divide up the tasks in front of them. As part of the plan to get off-world, the party decided they would set up a triumvirate of executive power…
Spelljammer 2022 – Session 14, 2023-04-12
In the panic surrounding the implosion of Xaryxis, the party headed to the imperial palace. However, they parted ways with Kiboko at that time. Kiboko would head to the Great Orrery to help in the process of flying the Imperial Citadel out of Xaryxispace. [At this time, Kiboko would also retire from his adventuring days…