Night had come in the imperial citadel. The party made their way to the low quarter for Xerek’s meeting with whomever or whatever left the message on the wall. They found the Majestic Moth and the nearby alley they were told to go to. They spread out and found ways to be out of sight…
Spelljammer 2022 – Session 15, 2023-04-19
There would be no vacation for the party. The morning after they saved Toril by dooming Xaryxis, and claiming the Xaryxian throne for themselves, the party would divide up the tasks in front of them. As part of the plan to get off-world, the party decided they would set up a triumvirate of executive power…
Spelljammer 2022 – Session 14, 2023-04-12
In the panic surrounding the implosion of Xaryxis, the party headed to the imperial palace. However, they parted ways with Kiboko at that time. Kiboko would head to the Great Orrery to help in the process of flying the Imperial Citadel out of Xaryxispace. [At this time, Kiboko would also retire from his adventuring days…
Spelljammer 2022 – Session 13, 2023-03-15
The party made its way out of Realmspace and set sail through the Astral Sea, heading straight for Xaryxispace and the Imperial Citadel. The party saw much to take interest in as they moved through the astral sea–dead gods, odd structures, strange lights–things to return to after they completed their mission. As they neared Xaryxispace,…
Spelljammer 2022 – Interlude (Session 12b)
After rescuing Princess Xedalli, the party reasoned that they should just slip through the Xaryxian blockade rather than go to open war. Having a stolen star moth and a crew heavy with astral elves, including the believed-dead princess herself, they reasoned they could get to the Xaryxian homeworld without combat. What follows replaces the bulk…
Spelljammer 2022 – Session 12, 2022-03-08
The party walked outside of Topolah’s Tower and began discussing how they would hunt the void scavver Big Momma. While they were trying to figure out their best plan of attack, they heard the screams of an autognome in duress on the other side of the tower. Topolah came out to check on Orwyck 3…
Opinion: Spelljammer 5e release is not great
I’ve been DM’ing Spelljammer in 5e for a dozen sessions now. We started with the free Spelljammer Academy adventure released on Beyond and are now approaching the halfway point in Light of Xaryxis. At this point, my party and I have formed a number of opinions. The Spelljammer setting is pretty neat, but the official…
Spelljammer 2022 – Session 11, 2023-03-01
The party arrived at Commander Krux’ ship, the Second Wind. Krux clearly takes a great deal of pride in his ship, but the party was unimpressed by the state of it. He justified its excellence by pointing to Starbough, the treant that gives the living ship its life. Upon arrival, a tiefling met Krux and…
5e Rules for Crafting Potions (WIP)
Necessity is the driver of invention. With two herbalism-inclined characters in our Spelljammer game, they wanted to put that to use with creating their own potions. Special thanks to David (who plays Charlie in the campaign) for all his legwork in driving the development of these rules. Together, we came up with what follows. There’s…
5e Rules for Stomping Damage (WIP)
In our Spelljammer campaign, my players have learned the joys of casting Enlarge on the ranger/paladin. Thinking through his significant increase in size and weight, he decided he should be able to jump on a prone enemy and do significant damage. I had to improvise a roll on the spot for it that time, but…